Tank list by faction
| Faction | Tank |
|---|---|
| US Armed Forces | M48 Patton |
| North Vietnamese Army | T-54 |
The M48 Patton and T-54 are the two tanks listed across the armour references and gameplay material. Each belongs to its faction’s armour unit. They are crewed vehicles rather than personal infantry loadouts.
US M48 Patton
The M48 Patton is the US tank. It provides the US team with armoured direct fire and a protected platform for engaging enemy vehicles and defended positions. Its effectiveness depends on the crew seeing threats before the tank becomes isolated.
Infantry should report enemy armour, anti-tank players, blocked roads, and safe approach routes to the M48 crew. A tank moving without nearby information can be surrounded or drawn into terrain that limits its view. Keep the vehicle connected to the squad and command radio network.
NVA T-54
The T-54 is the NVA tank. It fills the same broad battlefield category of armoured firepower while operating alongside NVA infantry, tunnels, and other ground units. The crew should use terrain and friendly reports instead of driving directly into an objective without support.
NVA infantry can help the T-54 by marking the M48, watching flanking routes, and clearing nearby anti-tank threats. The tank can then focus on vehicle engagements and positions that stop the infantry advance. Armour and infantry are strongest when neither moves alone.
Joining an armour unit
Choose an armour unit from the squad list rather than a normal infantry squad. Join as a crew role and use the unit voice channel immediately. A tank with silent crew members reacts more slowly because the driver, observer, and weapon operator do not share the same view.
Before moving, agree on who is driving, who is watching, and which direction the tank will take. Call out bearings and landmarks clearly. Short instructions prevent the crew from turning the hull and turret in conflicting directions.
Driving and positioning
Use roads and open ground only when the route is covered by friendly observation. Jungle, villages, riverbanks, craters, and industrial areas can restrict movement or hide infantry close to the vehicle. Stop where the gun can cover the objective without exposing every side of the tank.
Always keep a route for reversing or turning away. A narrow lane can become a trap when another vehicle blocks the exit. Reposition after firing when the enemy has identified the tank’s location.
How infantry should report a tank
Give the faction, location, direction of travel, and a map marker. “Enemy tank north of the airfield moving east” is more useful than “tank over there.” Update the marker when the vehicle moves instead of leaving an old position on the map.
Do not crowd directly around friendly armour. Spread out enough to watch approaches and prevent one attack from catching the tank and its escort together. Use cover while keeping visual contact with the vehicle’s flanks.
Fighting enemy armour
Use the anti-tank equipment provided by the selected role and coordinate with the squad. Mark the vehicle first so friendly armour, command, and nearby anti-tank players can respond. Attacking from several directions forces the enemy crew to divide its attention.
Avoid firing ordinary rifles at a tank and revealing the squad’s position without a plan. Track where the tank can move, protect the player carrying anti-armour equipment, and report any repair attempt. If the tank retreats, keep the marker updated rather than chasing alone across open ground.
