Current Steam players
The official Steam Current Players API returned 12,264 players for App ID 3079210 at approximately 12:34 UTC on August 15, 2026. That number is a momentary sample and changes throughout the day. Use the timestamp beside a player count before comparing it with another value.
If the live counter cannot refresh, use the last successful value and timestamp rather than reading a failed request as zero players. The count always refers to Steam. It does not represent all supported platforms.
Release App ID versus Playtest
The release uses Steam App ID 3079210, as shown by the official store and API URLs. Do not add numbers from a separate test application or another store to this API result; they describe different populations.
After launch, a residual Playtest number may represent testing access, internal activity, or a separate test period. It is not part of the retail game’s current Steam concurrency. Every chart and API request should display the App ID beside the title.
What the Steam number excludes
Steam does not count players using Epic Games Store, Microsoft Store, PlayStation 5, or Xbox Series X|S. The game supports those platforms and cross-platform multiplayer, so Steam concurrency is only one visible segment. There is no public live counter covering every platform together.
Do not multiply Steam by a guessed platform ratio. Do not call the Steam peak the “total game peak” without qualification. The correct label is “Steam concurrent players,” followed by the retrieval time.
24-hour and all-time peaks
SteamDB displays current, 24-hour, and historical peak data for the release App ID. Compare the timestamp and time window before drawing a trend. Launch-day spikes can be much larger than an ordinary weekday sample.
The earlier Playtest reached its own all-time peak, but that value belongs on a separate comparison series. It can provide historical interest as long as the legend and App ID prevent a reader from interpreting it as retail concurrency. Never merge the two lines.
Reviews are a different metric
Steam review count, positive ratio, followers, Twitch viewers, and concurrent players measure different actions. During the site-data check, the store showed a Mixed review state and a growing review total. Those values should not be used as a substitute for current players.
Twitch viewers do not equal owners or active players. A launch trailer’s views also do not measure retention. Steam concurrent players count only users running the Steam release at the same time.
How the live counter works
The live counter reads Steam’s official current-player API and caches the result for a short period. The response identifies the Steam App ID and update time beside the value. A failed request keeps the last successful value instead of displaying a false zero.
Historical peaks come from the release App ID’s Steam chart rather than the separate Playtest application. Compare values taken at the same time of day or over the same 24-hour window. A launch-day spike is not the same metric as long-term retention.
How to interpret launch activity
Launch produces unusual peaks, review bursts, server queues, and rapid patches. One hourly sample cannot establish whether a game is growing or declining. Compare consistent time windows and note sales, weekends, updates, or free events before drawing a trend conclusion.
Even a longer Steam trend excludes Epic, Microsoft Store, PS5, and Xbox. Use it to answer “how many are currently on Steam?” rather than “how many are playing everywhere?” Keep conclusions limited to the measured platform.
Disclosure shown beside every chart
Steam only. Excludes Epic Games Store, Microsoft Store, PS5, Xbox, and separate test applications. Release App ID 3079210. Values change continuously and are labelled with their retrieval time.
This disclosure is not optional fine print. It prevents the most common player-count error: turning one accessible platform counter into a total for the whole cross-platform game. Show it beside the value rather than hiding it on another page.
